College of Arts & Letters

AL Student Lab Documentation


Preparing a Maya Scene for SquidNet

In order to submit a Maya scene to SquidNet, it is necessary to bundle the scene file and all associated assets (mainly textures) into one folder.

Create a Maya project folder

First, you need to create a location to store all the items associated with this Maya scene.

  1. Create a folder on your Desktop for your Maya project. Move or copy your Maya file into the folder.
  2. Create two subfolders inside your project folder, named “Output” and “Textures”.
  3. Double click your Maya file to load it in Maya.
  4. Go to the File menu and select “Set Project”. Browse to and select the scene folder on your Desktop and hit the Set button. Maya may prompt you to create a default workspace file, select “Create default workspace”.
  5. Save your Maya file. (⌘S)

At this point you should have four items in your project folder: your Maya file, a workspace.mel file, and two folders named Output and Textures.

Update texture references

Next, you need to put all your texture files into the Textures folder, and update the references in your Maya scene to find the files in their new location. If you have only a few textured objects, you can do this manually. If you have many, you can try the automatic method below.

Manual texture copy/assignment

  1. Copy all your texture files into the Textures folder inside the project folder on your Desktop
  2. For each textured object in Maya, update the texture image location to use the new file.
  3. IMPORTANT: Because we set up the project folder in Maya, the new texture files should be referenced with short relative file paths from the project folder (i.e. “Textures/mytexture.png”) instead of long absolute paths (i.e. ”/Users/john/Desktop/project/Textures/mytexture.png”). This should happen automatically. If you are not getting short relative paths, make sure you did the “Set Project” step in the first section, and that the files are inside your Textures folder.
  4. Save your Maya file. (⌘S)

Automatic texture copy/assignment

  1. Use the File Path Tool and the Auto-Resolve feature to automatically copy textures and update references